Evidence reports
41 reports expose the current source hash, route contracts, claim verdicts, required proofs, promoted same-lab media, and explicit limitations. A report with no image shows no placeholder.
- Primary reports
- 41
- Accepted
- 30
- Pending
- 11
- Build revision
sha256:348d7584a398e339bdf08ac952ded6eb67b5ed813416a6fe3ba445615164b63a
Complete primary matrix
browser-fallback-harnessacceptedExplicit WebGPU Fallback Teaching Harness
Three.js Compatibility Fallbacks
creature-habitatacceptedCreature Habitat
Image Pipeline
debugging-contract-labacceptedThree.js Debugging Decision Lab
Three.js Debugging
final-image-flightacceptedFinal Image Flight
Image Pipeline
integration-image-pipeline-aoacceptedImage Pipeline and Material-context AO Integration
Ambient Contact Shading
integration-precipitation-image-pipelineacceptedIntegration Precipitation Image Pipeline
Rain, Snow, and Wet Surfaces
integration-temporal-surfaceincompleteIntegration Temporal Surface
Dynamic Surface Effects
node-selective-bloomacceptedNode Selective Bloom
Bloom
procedural-districtincompleteProcedural District
Image Pipeline
relativistic-space-shotincompleteRelativistic Space Shot
Image Pipeline
router-manifest-labacceptedSkill Router Manifest Lab
Three.js WebGPU/TSL Choose Skills
semantic-mesh-writeracceptedSemantic Mesh Writer
Procedural Geometry
structured-ash-growthacceptedNative WebGPU Structured Ash Growth
Procedural Vegetation
tsl-curved-rayacceptedTSL Curved Ray
Black Holes and Space Effects
tsl-procedural-pbracceptedTSL Procedural PBR
Procedural Materials
weathered-worldincompleteWeathered World
Image Pipeline
webgpu-bounded-wateracceptedWebGPU Bounded Water
Water Optics
webgpu-cached-clipmap-shadowacceptedNative WebGPU Cached Clipmap Shadow Lab
Scalable Real-Time Shadows
webgpu-camera-rigacceptedWebGPU Camera Rig
Camera Controls And Rigs
webgpu-dense-grassacceptedNative WebGPU Dense Grass
Procedural Vegetation
webgpu-exposure-color-pipelineacceptedWebGPU Exposure Color Pipeline
Exposure And Color Grading
webgpu-fft-oceanincompleteWebGPU FFT Ocean
Spectral Ocean
webgpu-field-bakeincompleteWebGPU Field Bake
Procedural Fields
webgpu-image-pipelineacceptedWebGPU Image Pipeline
Image Pipeline
webgpu-lut-atmosphereincompleteNative WebGPU LUT Atmosphere
Sky, Atmosphere, and Haze
webgpu-material-slot-compilerincompleteWebGPU Material Slot Compiler
Procedural Buildings and Cities
webgpu-node-gtaoacceptedWebGPU Node GTAO
Ambient Contact Shading
webgpu-object-sculptor-corpusincompleteObject Sculptor Multi-Subject Corpus
Three.js Object Sculptor
webgpu-pooled-effectsincompleteWebGPU Pooled Effects
Particles, Trails, and Effects
webgpu-procedural-creature-labacceptedWebGPU Procedural Creature Lab
Procedural Creatures
webgpu-procedural-timelinesacceptedWebGPU Procedural Timelines
Procedural Motion Systems
webgpu-quadtree-planetincompleteNative WebGPU Quadtree Planet
Procedural Planets
webgpu-rain-snow-and-wet-surfacesacceptedWebGPU Rain Snow And Wet Surfaces
Rain, Snow, and Wet Surfaces
webgpu-shadow-architecture-benchacceptedWebGPU Directional Shadow Architecture Bench
Scalable Real-Time Shadows
webgpu-shadow-pipeline-integrationacceptedWebGPU Cached Shadow Pipeline Integration
Scalable Real-Time Shadows
webgpu-temporal-historyacceptedWebGPU Temporal History
Image Pipeline
webgpu-touch-history-frostacceptedWebGPU Touch History Frost
Dynamic Surface Effects
webgpu-tower-ship-sculptoracceptedWebGPU Tower Ship Sculptor
Three.js Object Sculptor
webgpu-validation-harnessacceptedNative WebGPU validation harness
Visual Validation
webgpu-vegetation-integrationacceptedHost-Owned Planet, Terrain, Dense Grass, and Ash Integration
Procedural Vegetation
webgpu-weather-volume-cloudsacceptedNative WebGPU Weather Volume Clouds
Volumetric Clouds