Evidence reports

41 reports expose the current source hash, route contracts, claim verdicts, required proofs, promoted same-lab media, and explicit limitations. A report with no image shows no placeholder.

Primary reports
41
Accepted
30
Pending
11
Build revision
sha256:348d7584a398e339bdf08ac952ded6eb67b5ed813416a6fe3ba445615164b63a

Complete primary matrix

browser-fallback-harnessaccepted

Explicit WebGPU Fallback Teaching Harness

Three.js Compatibility Fallbacks

7 scenarios · 6 mechanisms · 0 tiers · 0 promoted images
creature-habitataccepted

Creature Habitat

Image Pipeline

1 scenarios · 5 mechanisms · 3 tiers · 10 promoted images
debugging-contract-labaccepted

Three.js Debugging Decision Lab

Three.js Debugging

7 scenarios · 5 mechanisms · 0 tiers · 1 promoted images
final-image-flightaccepted

Final Image Flight

Image Pipeline

1 scenarios · 6 mechanisms · 3 tiers · 10 promoted images
integration-image-pipeline-aoaccepted

Image Pipeline and Material-context AO Integration

Ambient Contact Shading

2 scenarios · 3 mechanisms · 3 tiers · 9 promoted images
integration-precipitation-image-pipelineaccepted

Integration Precipitation Image Pipeline

Rain, Snow, and Wet Surfaces

2 scenarios · 4 mechanisms · 3 tiers · 0 promoted images
integration-temporal-surfaceincomplete

Integration Temporal Surface

Dynamic Surface Effects

2 scenarios · 5 mechanisms · 3 tiers · 10 promoted images
node-selective-bloomaccepted

Node Selective Bloom

Bloom

6 scenarios · 6 mechanisms · 4 tiers · 10 promoted images
procedural-districtincomplete

Procedural District

Image Pipeline

1 scenarios · 6 mechanisms · 3 tiers · 10 promoted images
relativistic-space-shotincomplete

Relativistic Space Shot

Image Pipeline

1 scenarios · 6 mechanisms · 3 tiers · 0 promoted images
router-manifest-labaccepted

Skill Router Manifest Lab

Three.js WebGPU/TSL Choose Skills

16 scenarios · 8 mechanisms · 0 tiers · 1 promoted images
semantic-mesh-writeraccepted

Semantic Mesh Writer

Procedural Geometry

6 scenarios · 6 mechanisms · 3 tiers · 0 promoted images
structured-ash-growthaccepted

Native WebGPU Structured Ash Growth

Procedural Vegetation

6 scenarios · 4 mechanisms · 3 tiers · 10 promoted images
tsl-curved-rayaccepted

TSL Curved Ray

Black Holes and Space Effects

6 scenarios · 6 mechanisms · 4 tiers · 0 promoted images
tsl-procedural-pbraccepted

TSL Procedural PBR

Procedural Materials

6 scenarios · 6 mechanisms · 3 tiers · 0 promoted images
weathered-worldincomplete

Weathered World

Image Pipeline

1 scenarios · 6 mechanisms · 3 tiers · 3 promoted images
webgpu-bounded-wateraccepted

WebGPU Bounded Water

Water Optics

1 scenarios · 6 mechanisms · 4 tiers · 3 promoted images
webgpu-cached-clipmap-shadowaccepted

Native WebGPU Cached Clipmap Shadow Lab

Scalable Real-Time Shadows

9 scenarios · 9 mechanisms · 3 tiers · 3 promoted images
webgpu-camera-rigaccepted

WebGPU Camera Rig

Camera Controls And Rigs

1 scenarios · 6 mechanisms · 3 tiers · 3 promoted images
webgpu-dense-grassaccepted

Native WebGPU Dense Grass

Procedural Vegetation

7 scenarios · 3 mechanisms · 4 tiers · 10 promoted images
webgpu-exposure-color-pipelineaccepted

WebGPU Exposure Color Pipeline

Exposure And Color Grading

5 scenarios · 6 mechanisms · 3 tiers · 10 promoted images
webgpu-fft-oceanincomplete

WebGPU FFT Ocean

Spectral Ocean

1 scenarios · 6 mechanisms · 4 tiers · 8 promoted images
webgpu-field-bakeincomplete

WebGPU Field Bake

Procedural Fields

6 scenarios · 6 mechanisms · 3 tiers · 9 promoted images
webgpu-image-pipelineaccepted

WebGPU Image Pipeline

Image Pipeline

1 scenarios · 6 mechanisms · 3 tiers · 10 promoted images
webgpu-lut-atmosphereincomplete

Native WebGPU LUT Atmosphere

Sky, Atmosphere, and Haze

6 scenarios · 6 mechanisms · 3 tiers · 6 promoted images
webgpu-material-slot-compilerincomplete

WebGPU Material Slot Compiler

Procedural Buildings and Cities

6 scenarios · 6 mechanisms · 3 tiers · 7 promoted images
webgpu-node-gtaoaccepted

WebGPU Node GTAO

Ambient Contact Shading

7 scenarios · 6 mechanisms · 3 tiers · 0 promoted images
webgpu-object-sculptor-corpusincomplete

Object Sculptor Multi-Subject Corpus

Three.js Object Sculptor

3 scenarios · 5 mechanisms · 3 tiers · 0 promoted images
webgpu-pooled-effectsincomplete

WebGPU Pooled Effects

Particles, Trails, and Effects

7 scenarios · 7 mechanisms · 3 tiers · 8 promoted images
webgpu-procedural-creature-labaccepted

WebGPU Procedural Creature Lab

Procedural Creatures

7 scenarios · 8 mechanisms · 3 tiers · 10 promoted images
webgpu-procedural-timelinesaccepted

WebGPU Procedural Timelines

Procedural Motion Systems

3 scenarios · 6 mechanisms · 3 tiers · 0 promoted images
webgpu-quadtree-planetincomplete

Native WebGPU Quadtree Planet

Procedural Planets

7 scenarios · 7 mechanisms · 3 tiers · 10 promoted images
webgpu-rain-snow-and-wet-surfacesaccepted

WebGPU Rain Snow And Wet Surfaces

Rain, Snow, and Wet Surfaces

1 scenarios · 6 mechanisms · 3 tiers · 10 promoted images
webgpu-shadow-architecture-benchaccepted

WebGPU Directional Shadow Architecture Bench

Scalable Real-Time Shadows

4 scenarios · 4 mechanisms · 1 tiers · 10 promoted images
webgpu-shadow-pipeline-integrationaccepted

WebGPU Cached Shadow Pipeline Integration

Scalable Real-Time Shadows

1 scenarios · 3 mechanisms · 1 tiers · 10 promoted images
webgpu-temporal-historyaccepted

WebGPU Temporal History

Image Pipeline

1 scenarios · 1 mechanisms · 1 tiers · 10 promoted images
webgpu-touch-history-frostaccepted

WebGPU Touch History Frost

Dynamic Surface Effects

1 scenarios · 6 mechanisms · 3 tiers · 10 promoted images
webgpu-tower-ship-sculptoraccepted

WebGPU Tower Ship Sculptor

Three.js Object Sculptor

3 scenarios · 5 mechanisms · 3 tiers · 10 promoted images
webgpu-validation-harnessaccepted

Native WebGPU validation harness

Visual Validation

8 scenarios · 6 mechanisms · 5 tiers · 10 promoted images
webgpu-vegetation-integrationaccepted

Host-Owned Planet, Terrain, Dense Grass, and Ash Integration

Procedural Vegetation

2 scenarios · 3 mechanisms · 3 tiers · 10 promoted images
webgpu-weather-volume-cloudsaccepted

Native WebGPU Weather Volume Clouds

Volumetric Clouds

4 scenarios · 7 mechanisms · 4 tiers · 10 promoted images