Proxy Demo · Three.js 0.185.1
Scalable Shadow Coverage
Interactive Three.js WebGPU concept demo for Scalable Real-Time Shadows. The live page uses a single real shadow map plus debug coverage overlays. The…
Evidence status: This is a secondary presentation surface, not canonical runtime evidence. The live page uses a single real shadow map plus debug coverage overlays. The production skill chooses one shadow, CSMShadowNode, TileShadowNode, or a measured custom cached clipmap from the target scene.
Readiness & remaining fixes 1
This is a secondary presentation surface; canonical readiness is owned elsewhere.
P0 Follow canonical lab webgpu-cached-clipmap-shadow
The live page uses a single real shadow map plus debug coverage overlays. The production skill chooses one shadow, CSMShadowNode, TileShadowNode, or a measured custom cached clipmap from the target scene.
proxyStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
Owning skill Scalable Real-Time Shadows
Published routes 0 scenarios · 0 mechanisms · 0 quality tiers
Supported mechanisms
Interactive presentation linked to the owning production skill contract.
Owning skill Canonical lab Evidence report Demo registry Source repository