Native WebGPU Cached Clipmap Shadow LabEvidence pending

Canonical Lab · Three.js 0.185.1

Native WebGPU Cached Clipmap Shadow Lab

Interactive Three.js WebGPU/TSL demo for Native WebGPU Cached Clipmap Shadow Lab, with 9 scenarios, 9 mechanisms, and 3 quality tiers and evidence-gated…

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 13

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Native Webgpu capability proof

    Capture current-source evidence for the declared native webgpu gate.

    capabilityRequirements.native-webgpu
  2. P0Comparison Depth Textures capability proof

    Capture current-source evidence for the declared comparison depth textures gate.

    capabilityRequirements.comparison-depth-textures
  3. P0Renderer Init runtime proof

    Capture current-source evidence for the declared renderer init gate.

    runtimeProof.renderer-init
  4. P0Backend Is Webgpu runtime proof

    Capture current-source evidence for the declared backend is webgpu gate.

    runtimeProof.backend-is-webgpu
  5. P0Mechanism Reachable runtime proof

    Capture current-source evidence for the declared mechanism reachable gate.

    runtimeProof.mechanism-reachable
  6. P0Aligned Readback runtime proof

    Capture current-source evidence for the declared aligned readback gate.

    runtimeProof.aligned-readback
  7. P0Receiver Consumes Committed Levels runtime proof

    Capture current-source evidence for the declared receiver consumes committed levels gate.

    runtimeProof.receiver-consumes-committed-levels
  8. P0Actual Depth Resource Readback runtime proof

    Capture current-source evidence for the declared actual depth resource readback gate.

    runtimeProof.actual-depth-resource-readback
  9. P0Sequential Child Shadow Submissions runtime proof

    Capture current-source evidence for the declared sequential child shadow submissions gate.

    runtimeProof.sequential-child-shadow-submissions
  10. P0Scheduler Fairness runtime proof

    Capture current-source evidence for the declared scheduler fairness gate.

    runtimeProof.scheduler-fairness
  11. P0Caster Visible Shadow Parity runtime proof

    Capture current-source evidence for the declared caster visible shadow parity gate.

    runtimeProof.caster-visible-shadow-parity
  12. P1Capture a current-source evidence bundle

    Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.

    evidenceBundle
  13. P2Close tier-specific acceptance

    Validate and promote high, ultra, reduced as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Scalable Real-Time Shadows
Published routes
9 scenarios · 9 mechanisms · 3 quality tiers

Supported mechanisms

  • bounded-shadow — Bounded Shadow
  • csm — Csm
  • tiled-shadow — Tiled Shadow
  • cached-clipmap — Cached Clipmap
  • texel-snap-and-pan — Texel Snap And Pan
  • bias-sweep — Bias Sweep
  • 3 additional mechanisms are documented by the owning skill.
initializing native WebGPU…