Proxy Demo · Three.js 0.185.1
Material-Slot Building Compiler
Interactive Three.js WebGPU concept demo for Procedural Buildings and Cities. The docs page uses compact runtime geometry instead of the full fixture compiler…
Evidence status: This is a secondary presentation surface, not canonical runtime evidence. The docs page uses compact runtime geometry instead of the full fixture compiler and BatchedMesh capacity accounting. The production skill remains plan validation, interval overlap checks, physical UV scale, material-slot mesh compilation, and city-chunk budget evidence.
Readiness & remaining fixes 1
This is a secondary presentation surface; canonical readiness is owned elsewhere.
P0 Follow canonical lab webgpu-material-slot-compiler
The docs page uses compact runtime geometry instead of the full fixture compiler and BatchedMesh capacity accounting. The production skill remains plan validation, interval overlap checks, physical UV scale, material-slot mesh compilation, and city-chunk budget evidence.
proxyStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
Owning skill Procedural Buildings and Cities
Published routes 0 scenarios · 0 mechanisms · 0 quality tiers
Supported mechanisms
Interactive presentation linked to the owning production skill contract.
Owning skill Canonical lab Evidence report Demo registry Source repository