WebGPU Material Slot CompilerEvidence pending
Canonical Lab · Three.js 0.185.1
WebGPU Material Slot Compiler
Interactive Three.js WebGPU/TSL demo for WebGPU Material Slot Compiler, with 6 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 3
3 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The hero, city, distant tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P1Capture a current-source evidence bundle
Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.
evidenceBundle -
P2Close tier-specific acceptance
Validate and promote hero, city, distant as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Procedural Buildings and Cities
- Published routes
- 6 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
massing-grammar— Massing Grammarexposed-edge-analysis— Exposed Edge Analysisfacade-ownership— Facade Ownershipmodule-geometry— Module Geometrymaterial-slot-compilation— Material Slot Compilationcity-chunks-and-lod— City Chunks And LOD