WebGPU Material Slot CompilerEvidence pending

Canonical Lab · Three.js 0.185.1

WebGPU Material Slot Compiler

Interactive Three.js WebGPU/TSL demo for WebGPU Material Slot Compiler, with 6 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 3

3 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The hero, city, distant tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P1Capture a current-source evidence bundle

    Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.

    evidenceBundle
  3. P2Close tier-specific acceptance

    Validate and promote hero, city, distant as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Procedural Buildings and Cities
Published routes
6 scenarios · 6 mechanisms · 3 quality tiers

Supported mechanisms

  • massing-grammar — Massing Grammar
  • exposed-edge-analysis — Exposed Edge Analysis
  • facade-ownership — Facade Ownership
  • module-geometry — Module Geometry
  • material-slot-compilation — Material Slot Compilation
  • city-chunks-and-lod — City Chunks And LOD
Material-slot building compiler
initializing native WebGPU…