Proxy Demo · Three.js 0.185.1
Pooled Particles And Trails
Interactive Three.js WebGPU concept demo for Representation-First Particles, Trails, and Effects. The docs page uses instanced visual particles and authored…
Evidence status: This is a secondary presentation surface, not canonical runtime evidence. The docs page uses instanced visual particles and authored shells rather than the full compute dense-swap storage path. The production skill remains GPU-resident pools, deterministic spawn packets, dense compaction, MRT emissive, and bloom-disabled proof.
Readiness & remaining fixes 1
This is a secondary presentation surface; canonical readiness is owned elsewhere.
P0 Follow canonical lab webgpu-pooled-effects
The docs page uses instanced visual particles and authored shells rather than the full compute dense-swap storage path. The production skill remains GPU-resident pools, deterministic spawn packets, dense compaction, MRT emissive, and bloom-disabled proof.
proxyStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
Owning skill Representation-First Particles, Trails, and Effects
Published routes 0 scenarios · 0 mechanisms · 0 quality tiers
Supported mechanisms
Interactive presentation linked to the owning production skill contract.
Owning skill Canonical lab Evidence report Demo registry Source repository