Proxy Demo · Three.js 0.185.1
Pooled Particles And Trails
Interactive Three.js WebGPU concept demo for Particles, Trails, and Effects. The docs page uses instanced visual particles and authored shells rather than the…
Evidence status: This is a secondary presentation surface, not canonical runtime evidence. The docs page uses instanced visual particles and authored shells rather than the full compute dense-swap storage path. The production skill remains GPU-resident pools, deterministic spawn packets, dense compaction, MRT emissive, and bloom-disabled proof.
Readiness & remaining fixes 1
This is a secondary presentation surface; canonical readiness is owned elsewhere.
P0 Follow canonical lab webgpu-pooled-effects
The docs page uses instanced visual particles and authored shells rather than the full compute dense-swap storage path. The production skill remains GPU-resident pools, deterministic spawn packets, dense compaction, MRT emissive, and bloom-disabled proof.
proxyStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
Owning skill Particles, Trails, and Effects
Published routes 0 scenarios · 0 mechanisms · 0 quality tiers
Supported mechanisms
Interactive presentation linked to the owning production skill contract.
Owning skill Canonical lab Evidence report Demo registry Source repository