WebGPU Cached Shadow Pipeline IntegrationAccepted
Integration Demo · Three.js 0.185.1
WebGPU Cached Shadow Pipeline Integration
Interactive Three.js WebGPU/TSL demo for WebGPU Cached Shadow Pipeline Integration, with 1 scenario, 3 mechanisms, and 1 quality tier and evidence-gated…
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 1
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The high tier have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Scalable Real-Time Shadows
- Published routes
- 1 scenarios · 3 mechanisms · 1 quality tiers
Supported mechanisms
child-shadow-receiver-blend— Child Shadow Receiver Blendsequential-shadow-updates— Sequential Shadow Updatessingle-output-ownership— Single Output Ownership