WebGPU Cached Shadow Pipeline IntegrationAccepted

Integration Demo · Three.js 0.185.1

WebGPU Cached Shadow Pipeline Integration

Interactive Three.js WebGPU/TSL demo for WebGPU Cached Shadow Pipeline Integration, with 1 scenario, 3 mechanisms, and 1 quality tier and evidence-gated…

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 1

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Define and measure the target performance contract

    The high tier have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Scalable Real-Time Shadows
Published routes
1 scenarios · 3 mechanisms · 1 quality tiers

Supported mechanisms

  • child-shadow-receiver-blend — Child Shadow Receiver Blend
  • sequential-shadow-updates — Sequential Shadow Updates
  • single-output-ownership — Single Output Ownership
initializing…