WebGPU Directional Shadow Architecture BenchEvidence pending
Mechanism Demo · Three.js 0.185.1
WebGPU Directional Shadow Architecture Bench
Interactive Three.js WebGPU/TSL demo for WebGPU Directional Shadow Architecture Bench, with 4 scenarios, 4 mechanisms, and 1 quality tier and evidence-gated…
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain accepted.
Readiness & remaining fixes 12
12 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The high tier have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Native Webgpu capability proof
Capture current-source evidence for the declared native webgpu gate.
capabilityRequirements.native-webgpu -
P0Comparison Depth Textures capability proof
Capture current-source evidence for the declared comparison depth textures gate.
capabilityRequirements.comparison-depth-textures -
P0Timestamp Query capability proof
Capture current-source evidence for the declared timestamp query gate.
capabilityRequirements.timestamp-query -
P0Renderer Init runtime proof
Capture current-source evidence for the declared renderer init gate.
runtimeProof.renderer-init -
P0Backend Is Webgpu runtime proof
Capture current-source evidence for the declared backend is webgpu gate.
runtimeProof.backend-is-webgpu -
P0Mechanism Reachable runtime proof
Capture current-source evidence for the declared mechanism reachable gate.
runtimeProof.mechanism-reachable -
P0Aligned Readback runtime proof
Capture current-source evidence for the declared aligned readback gate.
runtimeProof.aligned-readback -
P0Same Scene Architecture Comparison runtime proof
Capture current-source evidence for the declared same scene architecture comparison gate.
runtimeProof.same-scene-architecture-comparison -
P0Actual Shadow Resource Inventory runtime proof
Capture current-source evidence for the declared actual shadow resource inventory gate.
runtimeProof.actual-shadow-resource-inventory -
P1Capture a current-source evidence bundle
Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.
evidenceBundle -
P2Close tier-specific acceptance
Validate and promote high as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Scalable Real-Time Shadows
- Published routes
- 4 scenarios · 4 mechanisms · 1 quality tiers
Supported mechanisms
bounded-shadow— Bounded Shadowcsm— Csmtiled-shadow— Tiled Shadowcached-clipmap— Cached Clipmap