WebGPU Directional Shadow Architecture BenchEvidence pending

Mechanism Demo · Three.js 0.185.1

WebGPU Directional Shadow Architecture Bench

Interactive Three.js WebGPU/TSL demo for WebGPU Directional Shadow Architecture Bench, with 4 scenarios, 4 mechanisms, and 1 quality tier and evidence-gated…

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain accepted.

Readiness & remaining fixes 12

12 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The high tier have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P0Native Webgpu capability proof

    Capture current-source evidence for the declared native webgpu gate.

    capabilityRequirements.native-webgpu
  3. P0Comparison Depth Textures capability proof

    Capture current-source evidence for the declared comparison depth textures gate.

    capabilityRequirements.comparison-depth-textures
  4. P0Timestamp Query capability proof

    Capture current-source evidence for the declared timestamp query gate.

    capabilityRequirements.timestamp-query
  5. P0Renderer Init runtime proof

    Capture current-source evidence for the declared renderer init gate.

    runtimeProof.renderer-init
  6. P0Backend Is Webgpu runtime proof

    Capture current-source evidence for the declared backend is webgpu gate.

    runtimeProof.backend-is-webgpu
  7. P0Mechanism Reachable runtime proof

    Capture current-source evidence for the declared mechanism reachable gate.

    runtimeProof.mechanism-reachable
  8. P0Aligned Readback runtime proof

    Capture current-source evidence for the declared aligned readback gate.

    runtimeProof.aligned-readback
  9. P0Same Scene Architecture Comparison runtime proof

    Capture current-source evidence for the declared same scene architecture comparison gate.

    runtimeProof.same-scene-architecture-comparison
  10. P0Actual Shadow Resource Inventory runtime proof

    Capture current-source evidence for the declared actual shadow resource inventory gate.

    runtimeProof.actual-shadow-resource-inventory
  11. P1Capture a current-source evidence bundle

    Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.

    evidenceBundle
  12. P2Close tier-specific acceptance

    Validate and promote high as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Scalable Real-Time Shadows
Published routes
4 scenarios · 4 mechanisms · 1 quality tiers

Supported mechanisms

  • bounded-shadow — Bounded Shadow
  • csm — Csm
  • tiled-shadow — Tiled Shadow
  • cached-clipmap — Cached Clipmap
initializing…