WebGPU Directional Shadow Architecture BenchAccepted

Mechanism Demo · Three.js 0.185.1

WebGPU Directional Shadow Architecture Bench

Interactive Three.js WebGPU/TSL demo for WebGPU Directional Shadow Architecture Bench, with 4 scenarios, 4 mechanisms, and 1 quality tier and evidence-gated…

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 2

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Define and measure the target performance contract

    The high tier have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P0Timestamp Query capability proof

    required before any performance acceptance

    capabilityRequirements.timestamp-query

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Scalable Real-Time Shadows
Published routes
4 scenarios · 4 mechanisms · 1 quality tiers

Supported mechanisms

  • bounded-shadow — Bounded Shadow
  • csm — Csm
  • tiled-shadow — Tiled Shadow
  • cached-clipmap — Cached Clipmap
initializing…