WebGPU Directional Shadow Architecture BenchAccepted
Mechanism Demo · Three.js 0.185.1
WebGPU Directional Shadow Architecture Bench
Interactive Three.js WebGPU/TSL demo for WebGPU Directional Shadow Architecture Bench, with 4 scenarios, 4 mechanisms, and 1 quality tier and evidence-gated…
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 2
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The high tier have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Timestamp Query capability proof
required before any performance acceptance
capabilityRequirements.timestamp-query
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Scalable Real-Time Shadows
- Published routes
- 4 scenarios · 4 mechanisms · 1 quality tiers
Supported mechanisms
bounded-shadow— Bounded Shadowcsm— Csmtiled-shadow— Tiled Shadowcached-clipmap— Cached Clipmap