Native WebGPU Quadtree PlanetEvidence pending

Canonical Lab · Three.js 0.185.1

Native WebGPU Quadtree Planet

Interactive Three.js WebGPU/TSL demo for Native WebGPU Quadtree Planet, with 7 scenarios, 7 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 2

2 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The full, balanced, reduced-webgpu tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P2Close tier-specific acceptance

    Validate and promote full, balanced, reduced-webgpu as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Procedural Planets
Published routes
7 scenarios · 7 mechanisms · 3 quality tiers

Supported mechanisms

  • field-crater-climate — Field Crater Climate
  • cross-face-quadtree — Cross Face Quadtree
  • balance-and-stitching — Balance And Stitching
  • field-atlas — Field Atlas
  • solid-body-material — Solid Body Material
  • gas-and-ice-giants — Gas And Ice Giants
  • 1 additional mechanisms are documented by the owning skill.
initializing native WebGPU…