Native WebGPU Quadtree PlanetEvidence pending
Canonical Lab · Three.js 0.185.1
Native WebGPU Quadtree Planet
Interactive Three.js WebGPU/TSL demo for Native WebGPU Quadtree Planet, with 7 scenarios, 7 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 2
2 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The full, balanced, reduced-webgpu tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P2Close tier-specific acceptance
Validate and promote full, balanced, reduced-webgpu as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Procedural Planets
- Published routes
- 7 scenarios · 7 mechanisms · 3 quality tiers
Supported mechanisms
field-crater-climate— Field Crater Climatecross-face-quadtree— Cross Face Quadtreebalance-and-stitching— Balance And Stitchingfield-atlas— Field Atlassolid-body-material— Solid Body Materialgas-and-ice-giants— Gas And Ice Giants- 1 additional mechanisms are documented by the owning skill.