WebGPU Procedural Creature LabAccepted
Canonical Lab · Three.js 0.185.1
WebGPU Procedural Creature Lab
Interactive Three.js WebGPU/TSL demo for WebGPU Procedural Creature Lab, with 7 scenarios, 8 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 4
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Storage Buffers capability proof
src/tsl/pose-storage.js defines pose, root, and owner-inclusive candidate storage; current-source readback evidence is pending
capabilityRequirements.storage-buffers -
P0Candidate Certification runtime proof
candidate-set-sweep and raise-k-policy-fixture prove frozen-corpus K/storage agreement on CPU; GPU binding recapture is pending
runtimeProof.candidate-certification -
P0Shadow Parity runtime proof
visible and cast-shadow materials share the owner-masked deformation node; current-source atlas evidence is pending
runtimeProof.shadow-parity -
P0Current Adapter Performance runtime proof
INSUFFICIENT_EVIDENCE: frozen hero/crowd/background 60 Hz profiles and a timestamp-query measurement API now exist, but current-source profile artifacts are pending and the runtime still identifies its geometry as a diagnostic owner-masked shell. The legacy measureSteadyFrames submission proxy is explicitly ineligible for acceptance. A 2026-07-11 browser audit measured the same approximately 33.3 ms requestAnimationFrame baseline with the render loop active and paused; the fail-closed evaluator rejects that host cadence.
runtimeProof.current-adapter-performance
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Procedural Creatures
- Published routes
- 7 scenarios · 8 mechanisms · 3 quality tiers
Supported mechanisms
field-and-surface-certification— Field And Surface Certificationsnap-and-ownership— Snap And Ownershiplocomotion-and-foot-planting— Locomotion And Foot Plantingtails-ears-and-secondary-motion— Tails Ears And Secondary Motioncrowd-and-culling— Crowd And Cullingoutline-and-shadow— Outline And Shadow- 2 additional mechanisms are documented by the owning skill.