WebGPU FFT OceanEvidence pending

Canonical Lab · Three.js 0.185.1

WebGPU FFT Ocean

Interactive Three.js WebGPU/TSL demo for WebGPU FFT Ocean, with 1 scenario, 6 mechanisms, and 4 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 3

3 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The ultra, high, medium, low tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P1Capture a current-source evidence bundle

    Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.

    evidenceBundle
  3. P2Close tier-specific acceptance

    Validate and promote ultra, high, medium, low as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Spectral Ocean
Published routes
1 scenarios · 6 mechanisms · 4 quality tiers

Supported mechanisms

  • spectrum-and-fft — Spectrum And Fft
  • dispersion-and-cascades — Dispersion And Cascades
  • derivatives-and-jacobian — Derivatives And Jacobian
  • whitecaps-and-foam — Whitecaps And Foam
  • above-and-below-surface — Above And Below Surface
  • cpu-query-parity — Cpu Query Parity
Canonical native-WebGPU lab — acceptance incomplete Initializing renderer and compute graph…