WebGPU Bounded WaterAccepted
Canonical Lab · Three.js 0.185.1
WebGPU Bounded Water
Interactive Three.js WebGPU/TSL demo for WebGPU Bounded Water, with 1 scenario, 6 mechanisms, and 4 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 0
The declared published contract has accepted evidence and no open acceptance gates.
- DONENo open acceptance gates
The declared published contract is accepted.
status.accepted
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Water Optics
- Published routes
- 1 scenarios · 6 mechanisms · 4 quality tiers
Supported mechanisms
heightfield-simulation— Heightfield Simulationdrops-and-object-ripples— Drops And Object Ripplesdifferential-caustics— Differential Causticsrefraction-and-absorption— Refraction And Absorptionfresnel-and-tir— Fresnel And Tirbuoyancy-spray-and-masks— Buoyancy Spray And Masks