WebGPU Bounded WaterAccepted

Canonical Lab · Three.js 0.185.1

WebGPU Bounded Water

Interactive Three.js WebGPU/TSL demo for WebGPU Bounded Water, with 1 scenario, 6 mechanisms, and 4 quality tiers and evidence-gated validation.

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 0

The declared published contract has accepted evidence and no open acceptance gates.

  1. DONENo open acceptance gates

    The declared published contract is accepted.

    status.accepted

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Water Optics
Published routes
1 scenarios · 6 mechanisms · 4 quality tiers

Supported mechanisms

  • heightfield-simulation — Heightfield Simulation
  • drops-and-object-ripples — Drops And Object Ripples
  • differential-caustics — Differential Caustics
  • refraction-and-absorption — Refraction And Absorption
  • fresnel-and-tir — Fresnel And Tir
  • buoyancy-spray-and-masks — Buoyancy Spray And Masks
Canonical native-WebGPU lab — acceptance incomplete Initializing renderer, storage heightfield, and output graph…