Proxy Demo · Three.js 0.185.1
Ambient Contact Shading Lab
Interactive Three.js WebGPU concept demo for Ambient Contact Shading. The docs page uses live contact-visibility geometry, not the production GTAONode path…
Evidence status: This is a secondary presentation surface, not canonical runtime evidence. The docs page uses live contact-visibility geometry, not the production GTAONode path. The production skill remains RenderPipeline pass/MRT depth-normal sharing with material-context AO composition.
Readiness & remaining fixes 1
This is a secondary presentation surface; canonical readiness is owned elsewhere.
P0 Follow canonical lab webgpu-node-gtao
The docs page uses live contact-visibility geometry, not the production GTAONode path. The production skill remains RenderPipeline pass/MRT depth-normal sharing with material-context AO composition.
proxyStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
Owning skill Ambient Contact Shading
Published routes 0 scenarios · 0 mechanisms · 0 quality tiers
Supported mechanisms
Interactive presentation linked to the owning production skill contract.
Owning skill Canonical lab Evidence report Demo registry Source repository