WebGPU Node GTAOEvidence pending

Canonical Lab · Three.js 0.185.1

WebGPU Node GTAO

Interactive Three.js WebGPU/TSL demo for WebGPU Node GTAO, with 7 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 5

5 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The ultra, high, medium tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P0Standard Depth capability proof

    Capture current-source evidence for the declared standard depth gate.

    capabilityRequirements.standard-depth
  3. P0One Prepass One Lit Pass runtime proof

    Capture current-source evidence for the declared one prepass one lit pass gate.

    runtimeProof.one-prepass-one-lit-pass
  4. P0Current Adapter GPU Timestamps runtime proof

    capture-status.gpuTimingVerdict remains INSUFFICIENT_EVIDENCE; no named-adapter timestamp ledger was accepted.

    runtimeProof.current-adapter-gpu-timestamps
  5. P2Close tier-specific acceptance

    Validate and promote ultra, high, medium as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Ambient Contact Shading
Published routes
7 scenarios · 6 mechanisms · 3 quality tiers

Supported mechanisms

  • scalar-gtao — Scalar Gtao
  • bilateral-denoise-and-halo — Bilateral Denoise And Halo
  • temporal-ao — Temporal AO
  • bent-normal-wall — Bent Normal Wall
  • indirect-only-application — Indirect Only Application
  • depth-conventions — Depth Conventions
initializing native WebGPU…