WebGPU Node GTAOEvidence pending
Canonical Lab · Three.js 0.185.1
WebGPU Node GTAO
Interactive Three.js WebGPU/TSL demo for WebGPU Node GTAO, with 7 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 5
5 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The ultra, high, medium tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Standard Depth capability proof
Capture current-source evidence for the declared standard depth gate.
capabilityRequirements.standard-depth -
P0One Prepass One Lit Pass runtime proof
Capture current-source evidence for the declared one prepass one lit pass gate.
runtimeProof.one-prepass-one-lit-pass -
P0Current Adapter GPU Timestamps runtime proof
capture-status.gpuTimingVerdict remains INSUFFICIENT_EVIDENCE; no named-adapter timestamp ledger was accepted.
runtimeProof.current-adapter-gpu-timestamps -
P2Close tier-specific acceptance
Validate and promote ultra, high, medium as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Ambient Contact Shading
- Published routes
- 7 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
scalar-gtao— Scalar Gtaobilateral-denoise-and-halo— Bilateral Denoise And Halotemporal-ao— Temporal AObent-normal-wall— Bent Normal Wallindirect-only-application— Indirect Only Applicationdepth-conventions— Depth Conventions