WebGPU Tower Ship SculptorAccepted

Canonical Lab · Three.js 0.185.1

WebGPU Tower Ship Sculptor

Interactive Three.js WebGPU/TSL demo for WebGPU Tower Ship Sculptor, with 3 scenarios, 5 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 1

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Define and measure the target performance contract

    The full, budgeted, minimum tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Three.js Object Sculptor
Published routes
3 scenarios · 5 mechanisms · 3 quality tiers

Supported mechanisms

  • final — Final
  • blockout — Blockout
  • hierarchy — Hierarchy
  • materials — Materials
  • interaction — Interaction
Object Sculptor / WebGPU

Tower Ship

A procedural, action-ready reconstruction. Every oar, roof, cabin tier, rigging socket, and lantern remains independently addressable.

Original Tower Ship procedural reconstruction reference
Drag to orbit · wheel to dolly · fixed cameras available above