WebGPU Rain Snow And Wet SurfacesAccepted
Canonical Lab · Three.js 0.185.1
WebGPU Rain Snow And Wet Surfaces
Interactive Three.js WebGPU/TSL demo for WebGPU Rain Snow And Wet Surfaces, with 1 scenario, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 2
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The high, medium, budgeted tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Current Adapter Timing runtime proof
required before any performance acceptance
runtimeProof.current-adapter-timing
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Rain, Snow, and Wet Surfaces
- Published routes
- 1 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
precipitation-volume— Precipitation Volumeanalytic-vs-recurrent— Analytic Vs Recurrentwet-road-and-puddles— Wet Road And Puddlesimpact-and-splashes— Impact And Splashessnow-accumulation-and-caps— Snow Accumulation And Capsweather-envelope-coupling— Weather Envelope Coupling