WebGPU Rain Snow And Wet SurfacesAccepted

Canonical Lab · Three.js 0.185.1

WebGPU Rain Snow And Wet Surfaces

Interactive Three.js WebGPU/TSL demo for WebGPU Rain Snow And Wet Surfaces, with 1 scenario, 6 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 2

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Define and measure the target performance contract

    The high, medium, budgeted tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P0Current Adapter Timing runtime proof

    required before any performance acceptance

    runtimeProof.current-adapter-timing

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Rain, Snow, and Wet Surfaces
Published routes
1 scenarios · 6 mechanisms · 3 quality tiers

Supported mechanisms

  • precipitation-volume — Precipitation Volume
  • analytic-vs-recurrent — Analytic Vs Recurrent
  • wet-road-and-puddles — Wet Road And Puddles
  • impact-and-splashes — Impact And Splashes
  • snow-accumulation-and-caps — Snow Accumulation And Caps
  • weather-envelope-coupling — Weather Envelope Coupling