Native WebGPU LUT AtmosphereEvidence pending

Canonical Lab · Three.js 0.185.1

Native WebGPU LUT Atmosphere

Interactive Three.js WebGPU/TSL demo for Native WebGPU LUT Atmosphere, with 6 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 4

4 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The ultra, high, mobile tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P0Current Adapter GPU Timestamps runtime proof

    Correctness capture profile disables timestamp queries; no named-adapter GPU timing envelope recorded.

    runtimeProof.current-adapter-gpu-timestamps
  3. P1Capture a current-source evidence bundle

    Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.

    evidenceBundle
  4. P2Close tier-specific acceptance

    Validate and promote ultra, high, mobile as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Sky, Atmosphere, and Haze
Published routes
6 scenarios · 6 mechanisms · 3 quality tiers

Supported mechanisms

  • transmittance-and-multiscatter — Transmittance And Multiscatter
  • irradiance-and-sky-view — Irradiance And Sky View
  • aerial-perspective — Aerial Perspective
  • depth-and-ecef — Depth And Ecef
  • sun-moon-and-lighting — Sun Moon And Lighting
  • sea-level-to-orbit — Sea Level To Orbit
initializing native WebGPU…