WebGPU Exposure Color PipelineAccepted
Canonical Lab · Three.js 0.185.1
WebGPU Exposure Color Pipeline
Interactive Three.js WebGPU/TSL demo for WebGPU Exposure Color Pipeline, with 5 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 2
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The full-histogram, balanced-log-reduction, minimum-fixed-shot tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Current Adapter Timing runtime proof
No named-adapter timestamp capture accepted; performance remains INSUFFICIENT_EVIDENCE.
runtimeProof.current-adapter-timing
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Exposure And Color Grading
- Published routes
- 5 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
log-luminance-reduction— Log Luminance Reductionhistogram-and-percentiles— Histogram And Percentilesadaptation— Adaptationmetering-masks— Metering Maskstone-mapping— Tone Mappinglut-grading— Lut Grading