WebGPU Exposure Color PipelineEvidence pending
Canonical Lab · Three.js 0.185.1
WebGPU Exposure Color Pipeline
Interactive Three.js WebGPU/TSL demo for WebGPU Exposure Color Pipeline, with 5 scenarios, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 4
4 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The full-histogram, balanced-log-reduction, minimum-fixed-shot tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Current Adapter Timing runtime proof
No named-adapter timestamp capture accepted; performance remains INSUFFICIENT_EVIDENCE.
runtimeProof.current-adapter-timing -
P1Capture a current-source evidence bundle
Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.
evidenceBundle -
P2Close tier-specific acceptance
Validate and promote full-histogram, balanced-log-reduction, minimum-fixed-shot as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Exposure And Color Grading
- Published routes
- 5 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
log-luminance-reduction— Log Luminance Reductionhistogram-and-percentiles— Histogram And Percentilesadaptation— Adaptationmetering-masks— Metering Maskstone-mapping— Tone Mappinglut-grading— Lut Grading