Native WebGPU Dense GrassAccepted

Canonical Lab · Three.js 0.185.1

Native WebGPU Dense Grass

Interactive Three.js WebGPU/TSL demo for Native WebGPU Dense Grass, with 7 scenarios, 3 mechanisms, and 4 quality tiers and evidence-gated validation.

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 0

The declared published contract has accepted evidence and no open acceptance gates.

  1. DONENo open acceptance gates

    The declared published contract is accepted.

    status.accepted

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Procedural Vegetation
Published routes
7 scenarios · 3 mechanisms · 4 quality tiers

Supported mechanisms

  • dense-grass-placement — Dense Grass Placement
  • dense-grass-wind-and-trampling — Dense Grass Wind And Trampling
  • dense-grass-lod-and-impostors — Dense Grass LOD And Impostors
initializing native WebGPU…