Native WebGPU Dense GrassAccepted
Canonical Lab · Three.js 0.185.1
Native WebGPU Dense Grass
Interactive Three.js WebGPU/TSL demo for Native WebGPU Dense Grass, with 7 scenarios, 3 mechanisms, and 4 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 1
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The dense/ultra, dense/high, dense/medium, dense/low tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Procedural Vegetation
- Published routes
- 7 scenarios · 3 mechanisms · 4 quality tiers
Supported mechanisms
dense-grass-placement— Dense Grass Placementdense-grass-wind-and-trampling— Dense Grass Wind And Tramplingdense-grass-lod-and-impostors— Dense Grass LOD And Impostors