Native WebGPU Dense GrassAccepted
Canonical Lab · Three.js 0.185.1
Native WebGPU Dense Grass
Interactive Three.js WebGPU/TSL demo for Native WebGPU Dense Grass, with 7 scenarios, 3 mechanisms, and 4 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 0
The declared published contract has accepted evidence and no open acceptance gates.
- DONENo open acceptance gates
The declared published contract is accepted.
status.accepted
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Procedural Vegetation
- Published routes
- 7 scenarios · 3 mechanisms · 4 quality tiers
Supported mechanisms
dense-grass-placement— Dense Grass Placementdense-grass-wind-and-trampling— Dense Grass Wind And Tramplingdense-grass-lod-and-impostors— Dense Grass LOD And Impostors