WebGPU Camera RigAccepted
Canonical Lab · Three.js 0.185.1
WebGPU Camera Rig
Interactive Three.js WebGPU/TSL demo for WebGPU Camera Rig, with 1 scenario, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 5
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The full, budgeted, minimum tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Storage Buffer capability proof
origin storage is part of the camera-rig controller contract; dedicated storage binary ledger residual for full acceptance.
capabilityRequirements.storage-buffer -
P0MRT Readback runtime proof
MRT attachment recipes residual; primary presentation readbacks only on this package.
runtimeProof.mrt-readback -
P0Origin Storage Readback runtime proof
origin storage binary ledger residual for full acceptance.
runtimeProof.origin-storage-readback -
P0Current Adapter GPU Timestamp runtime proof
timestampQueriesActive remains false for correctness profile; GPU timing is not accepted as performance evidence.
runtimeProof.current-adapter-gpu-timestamp
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Camera Controls And Rigs
- Published routes
- 1 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
scale-aware-framing— Scale Aware Framinghandoff-and-replay— Handoff And Replaypointer-orbit-and-collision— Pointer Orbit And Collisionfloating-origin— Floating Originprojection-and-depth— Projection And Depthshared-jitter-and-velocity— Shared Jitter And Velocity