WebGPU Camera RigAccepted

Canonical Lab · Three.js 0.185.1

WebGPU Camera Rig

Interactive Three.js WebGPU/TSL demo for WebGPU Camera Rig, with 1 scenario, 6 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 0

The declared published contract has accepted evidence and no open acceptance gates.

  1. DONENo open acceptance gates

    The declared published contract is accepted.

    status.accepted

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Camera Controls And Rigs
Published routes
1 scenarios · 6 mechanisms · 3 quality tiers

Supported mechanisms

  • scale-aware-framing — Scale Aware Framing
  • handoff-and-replay — Handoff And Replay
  • pointer-orbit-and-collision — Pointer Orbit And Collision
  • floating-origin — Floating Origin
  • projection-and-depth — Projection And Depth
  • shared-jitter-and-velocity — Shared Jitter And Velocity