Weathered WorldEvidence pending

Integration Demo · Three.js 0.185.1

Weathered World

Interactive Three.js WebGPU/TSL demo for Weathered World, with 1 scenario, 6 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 5

5 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0GPU Timestamps capability proof

    timestampQueriesActive remains false for correctness profile; named-adapter GPU timing is not accepted as performance evidence.

    capabilityRequirements.gpu-timestamps
  2. P0Atmosphere Cloud Mechanism runtime proof

    stages integrate atmosphere/cloud composite paths; full oracle comparison remains residual.

    runtimeProof.atmosphere-cloud-mechanism
  3. P0Current Adapter Timing runtime proof

    INSUFFICIENT_EVIDENCE — correctness lane does not claim GPU timestamps.

    runtimeProof.current-adapter-timing
  4. P0Lifecycle Loop runtime proof

    single capture-session dispose observation only; 50-cycle soak not executed.

    runtimeProof.lifecycle-loop
  5. P2Close tier-specific acceptance

    Validate and promote hero, balanced, budgeted as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Image Pipeline
Published routes
1 scenarios · 6 mechanisms · 3 quality tiers

Supported mechanisms

  • shared-world-units — Shared World Units
  • shared-weather-envelope — Shared Weather Envelope
  • atmosphere-cloud-hdr — Atmosphere Cloud HDR
  • ocean-bounded-water-ownership — Ocean Bounded Water Ownership
  • cloud-opaque-shadow-separation — Cloud Opaque Shadow Separation
  • owner-graph — Owner Graph
Initializing native WebGPU…