Weathered WorldEvidence pending
Integration Demo · Three.js 0.185.1
Weathered World
Interactive Three.js WebGPU/TSL demo for Weathered World, with 1 scenario, 6 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 5
5 open closure items. Loadable does not mean accepted or performance-valid.
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P0GPU Timestamps capability proof
timestampQueriesActive remains false for correctness profile; named-adapter GPU timing is not accepted as performance evidence.
capabilityRequirements.gpu-timestamps -
P0Atmosphere Cloud Mechanism runtime proof
stages integrate atmosphere/cloud composite paths; full oracle comparison remains residual.
runtimeProof.atmosphere-cloud-mechanism -
P0Current Adapter Timing runtime proof
INSUFFICIENT_EVIDENCE — correctness lane does not claim GPU timestamps.
runtimeProof.current-adapter-timing -
P0Lifecycle Loop runtime proof
single capture-session dispose observation only; 50-cycle soak not executed.
runtimeProof.lifecycle-loop -
P2Close tier-specific acceptance
Validate and promote hero, balanced, budgeted as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Image Pipeline
- Published routes
- 1 scenarios · 6 mechanisms · 3 quality tiers
Supported mechanisms
shared-world-units— Shared World Unitsshared-weather-envelope— Shared Weather Envelopeatmosphere-cloud-hdr— Atmosphere Cloud HDRocean-bounded-water-ownership— Ocean Bounded Water Ownershipcloud-opaque-shadow-separation— Cloud Opaque Shadow Separationowner-graph— Owner Graph