Native WebGPU Structured Ash GrowthAccepted

Canonical Lab · Three.js 0.185.1

Native WebGPU Structured Ash Growth

Interactive Three.js WebGPU/TSL demo for Native WebGPU Structured Ash Growth, with 6 scenarios, 4 mechanisms, and 3 quality tiers and evidence-gated validation.

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 1

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Define and measure the target performance contract

    The growth/hero, growth/forest, growth/background tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Procedural Vegetation
Published routes
6 scenarios · 4 mechanisms · 3 quality tiers

Supported mechanisms

  • structured-growth — Structured Growth
  • leaf-origins-and-normals — Leaf Origins And Normals
  • forest-storage-and-lod — Forest Storage And LOD
  • vegetation-shadow-parity — Vegetation Shadow Parity
initializing native WebGPU…