Native WebGPU Structured Ash GrowthAccepted
Canonical Lab · Three.js 0.185.1
Native WebGPU Structured Ash Growth
Interactive Three.js WebGPU/TSL demo for Native WebGPU Structured Ash Growth, with 6 scenarios, 4 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 1
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The growth/hero, growth/forest, growth/background tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Procedural Vegetation
- Published routes
- 6 scenarios · 4 mechanisms · 3 quality tiers
Supported mechanisms
structured-growth— Structured Growthleaf-origins-and-normals— Leaf Origins And Normalsforest-storage-and-lod— Forest Storage And LODvegetation-shadow-parity— Vegetation Shadow Parity