Node Selective BloomEvidence pending

Canonical Lab · Three.js 0.185.1

Node Selective Bloom

Interactive Three.js WebGPU/TSL demo for Node Selective Bloom, with 6 scenarios, 6 mechanisms, and 4 quality tiers and evidence-gated validation.

Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.

Readiness & remaining fixes 5

5 open closure items. Loadable does not mean accepted or performance-valid.

  1. P0Define and measure the target performance contract

    The full, balanced, mobile, reduced-readable-base tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs
  2. P0Actual Bloomnode Target Inventory runtime proof

    resident-resources/raw capture inventory still incomplete for full BloomNode physical residency; presentation capture only

    runtimeProof.actual-bloomnode-target-inventory
  3. P0Current Adapter GPU Timestamps runtime proof

    NOT_CLAIMED / INSUFFICIENT_EVIDENCE — no named-adapter timestamp lane in correctness capture

    runtimeProof.current-adapter-gpu-timestamps
  4. P1Capture a current-source evidence bundle

    Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.

    evidenceBundle
  5. P2Close tier-specific acceptance

    Validate and promote full, balanced, mobile, reduced-readable-base as independent visual and performance contracts without crossing their protected invariants.

    tiers[].acceptanceStatus

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Bloom
Published routes
6 scenarios · 6 mechanisms · 4 quality tiers

Supported mechanisms

  • threshold-and-knee — Threshold And Knee
  • point-spread-function — Point Spread Function
  • emissive-hierarchy — Emissive Hierarchy
  • transparent-emitters — Transparent Emitters
  • depth-and-occlusion — Depth And Occlusion
  • shared-emissive-integration — Shared Emissive Integration
initializing native WebGPU…