Node Selective BloomAccepted
Canonical Lab · Three.js 0.185.1
Node Selective Bloom
Interactive Three.js WebGPU/TSL demo for Node Selective Bloom, with 6 scenarios, 6 mechanisms, and 4 quality tiers and evidence-gated validation.
Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.
Readiness & remaining fixes 3
Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.
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P0Define and measure the target performance contract
The full, balanced, mobile, reduced-readable-base tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs -
P0Actual Bloomnode Target Inventory runtime proof
resident-resources/raw capture inventory still incomplete for full BloomNode physical residency; presentation capture only
runtimeProof.actual-bloomnode-target-inventory -
P0Current Adapter GPU Timestamps runtime proof
NOT_CLAIMED / INSUFFICIENT_EVIDENCE — no named-adapter timestamp lane in correctness capture
runtimeProof.current-adapter-gpu-timestamps
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Bloom
- Published routes
- 6 scenarios · 6 mechanisms · 4 quality tiers
Supported mechanisms
threshold-and-knee— Threshold And Kneepoint-spread-function— Point Spread Functionemissive-hierarchy— Emissive Hierarchytransparent-emitters— Transparent Emittersdepth-and-occlusion— Depth And Occlusionshared-emissive-integration— Shared Emissive Integration