Integration Demo · Three.js 0.185.1
Integration Temporal Surface
Interactive Three.js WebGPU/TSL demo for Integration Temporal Surface, with 2 scenarios, 5 mechanisms, and 3 quality tiers and evidence-gated validation.
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 3
3 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The full, balanced, budgeted tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs
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P1Capture a current-source evidence bundle
Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.
evidenceBundle
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P2Close tier-specific acceptance
Validate and promote full, balanced, budgeted as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Dynamic Surface Effects
- Published routes
- 2 scenarios · 5 mechanisms · 3 quality tiers
Supported mechanisms
shared-scene-color — Shared Scene Colorshared-depth-velocity-camera — Shared Depth Velocity Camerafeature-local-history — Feature Local Historyhost-reset-registry — Host Reset Registryhost-output-ownership — Host Output Ownership