Integration Demo · Three.js 0.185.1
Integration Precipitation Image Pipeline
Interactive Three.js WebGPU/TSL demo for Integration Precipitation Image Pipeline, with 2 scenarios, 4 mechanisms, and 3 quality tiers and evidence-gated…
Evidence status: The implementation is available for technical review, but its native-WebGPU runtime and evidence gates remain incomplete.
Readiness & remaining fixes 3
3 open closure items. Loadable does not mean accepted or performance-valid.
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P0Define and measure the target performance contract
The high, medium, budgeted tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.
tiers[].frameTargetMs
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P1Capture a current-source evidence bundle
Publish source-hash-bound renderer/backend facts, required diagnostic images, aligned readbacks, resource inventory, timing method, and limitations; directly inspect the important artifacts before promotion.
evidenceBundle
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P2Close tier-specific acceptance
Validate and promote high, medium, budgeted as independent visual and performance contracts without crossing their protected invariants.
tiers[].acceptanceStatus
Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.
- Owning skill
- Rain, Snow, and Wet Surfaces
- Published routes
- 2 scenarios · 4 mechanisms · 3 quality tiers
Supported mechanisms
shared-signal-identity — Shared Signal Identityhost-output-ownership — Host Output Ownershipsingle-scene-submission — Single Scene Submissionweather-compute-before-host-render — Weather Compute Before Host Render