Image Pipeline and Material-context AO IntegrationAccepted

Integration Demo · Three.js 0.185.1

Image Pipeline and Material-context AO Integration

Interactive Three.js WebGPU/TSL demo for Image Pipeline and Material-context AO Integration, with 2 scenarios, 3 mechanisms, and 3 quality tiers and…

Evidence status: Accepted runtime evidence is available for the published contract represented by this demo.

Readiness & remaining fixes 1

Declared evidence work remains. Overall implementation status does not establish individual runtime or performance claims.

  1. P0Define and measure the target performance contract

    The ultra, high, medium tiers have no accepted frame target. Record named device/browser/GPU, viewport, DPR, sustained CPU/GPU/presentation p50 and p95, deadline misses, memory, and settled quality. Submission time is not GPU timing.

    tiers[].frameTargetMs

Use the linked skill and source to inspect route ownership and evidence classification before treating this presentation as an accepted implementation.

Owning skill
Ambient Contact Shading
Published routes
2 scenarios · 3 mechanisms · 3 quality tiers

Supported mechanisms

  • shared-gbuffer — Shared Gbuffer
  • indirect-only-application — Indirect Only Application
  • owner-graph — Owner Graph
initializing native WebGPU integration…